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Hello!

I’m a Character Animator & Motion Designer based in Philadelphia. I bring stories to life through expressive timing, clear posing, and purposeful motion. My background spans character animation (body mechanics, acting, lip sync) and motion design for products and learning experiences.

Animation Focus

I’ve animated for education and product experiences—building reusable animation libraries, developing motion systems for UI, and creating fully animated shots from blocking to polish. I love crafting believable weight, arcs, and anticipation, and shaping edits that reinforce the story.

  • Strengths: Body mechanics • Acting & lip sync • Shot planning & blocking • Camera & edit rhythm • UI motion systems
  • Software: Maya, Blender, Cinema 4D, Unity, After Effects, Animate, Photoshop/Illustrator
  • Platforms: Jira, Confluence, Teams/Slack, SharePoint/Alfresco, Tortise (when collaborating in Unity)

Process

My workflow starts with reference and thumbnails, then blocking in stepped keys. I iterate through splining and polish, dialing in overlap, timing, and facial performance. For motion graphics and UI motion, I define principles and tokens (easing, duration, distance) to keep the system consistent across components.

Design Background

I also have experience in UI design, which helps me communicate complex ideas clearly and create motion that supports usability. On this site I highlight animation; you can find my design work on my main portfolio here:

Beyond the Desk

When I’m not animating, I’m sketching, gaming, visiting museums, and collecting visual reference. I’m always studying performance—how people move, react, and express emotion.


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